PropTable

PropTable

struct PropTable {
RandAA!(Value, Property) table;
PropTable* previous;
}

Members

Functions

getProperty
Property* getProperty(d_string name)

Look up name and get its corresponding Property. Return null if not found.

hasownproperty
int hasownproperty(Value* key, int enumerable)

Determine if property exists for this object. The enumerable flag means the DontEnum attribute cannot be set.

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